MLL Championship Lax Rodeo

August 17-18, 2018 Charleston, SC

Team Tournament

Friday, August 17th // Charleston, SC

  • Reduced squad/field competitive team tournament (10:00 am to late-afternoon)
  • 4 Guaranteed 30-minute games
  • Prizes for finalists and champions
  • Champion prize presentation will feature MLL players and photo/autograph opportunities
  • 7v7 
  • Divisions
    • High School
    • 2022/2023
    • 2024/2025
    • 2026/2027

 

Players Clinic

Saturday, August 18th: 9am - 12pm // Charleston, SC

  • Hosted by MLL All-Stars 
  • Included for participants of Friday Team Tournament
  • Specialized instruction from top MLL players at every position
  • Games, raffles and player autograph sessions

 

Skills Competition

Saturday, August 19th: 1pm - 3pm // Charleston, SC

  • Included for all player participants of Friday Team Tournament and/or Players Clinic
  • Top performers will be recognized during MLL Championship Game
  • Skill categories include:
    • 40yd Dash
    • Fastest Shot
    • Most Accurate Shot
Price:

Team Tournament: $100 per player (refundable $200 team deposit required at registration)

  • Friday Team Tournament
  • Saturday Players Clinics
  • Saturday Skills Competition
  • MLL Championship Game Tickets for All Participating Players

 

Players Clinic Only$75 per player includes:

  • Saturday Players Clinic
  • Autograph Sessions & Giveaways
  • Saturday Skills Competition
  • MLL Championship Game Ticket
Register by: July 27, 2018
Register Now

Team Tournament

Friday, August 17th

 

Team Tournament

7v7 Tournament on shortened field

Divisions - High School, 2022/2023, 2024/2025, & 2026/2027

All games will be played on modified field sizes

Games will start at 10am and playoffs will be completed by mid-afternoon

Tournament Format:

4 Guaranteed 30-minute games - will play to a championship

Prizes for Finalists and Champions

Champion Prize presentation will feature MLL players and photo/autograph opportunities

Players Clinic

Saturday, August 18th

 

Players Clinic

9am - 12pm

Skills and drills led by MLL All-Stars

Autographs, photos, prizes and more

Skills Competition

Saturday, August 18th

 

Skills Competition 

Competition for every participant of Team Tournament and Players Clinic

Winners will be recognized during MLL Championship Game

Includes:

  • 40yd Dash
  • Fastest Shot
  • Most Accurate Shot

Rules & Policies

Rules of Play

All Aloha Tournament events are smoke free, pet free and alcohol free events. No grills, generators, noisemakers or air horns are allowed.  Thank you for respecting our fans and players!

Team Rules

All rules will be in accordance with NCAA standards unless otherwise noted.

  • Playing time will consist of two 12-minute running time halves with a one minute halftime.  Games will begin promptly.
  • For 7 v 7 games: 2 Attack, 2 Middies, 2 Defense, 1 Goalie
  • For 8 v 8 games: 2 Attack, 3 Middies, 2 Defense, 1 Goalie
  • Onside rules are in effect- min. 2 players on offense and 3 on defense at all times
  • Each half begins with a faceoff. Wing middies must be positioned to the left of their faceoff man, at the intersection of the sideline and the midline. Defensemen and Attackmen must remain behind the goal line extended until the referees signal possession. The goalie must remain in the crease area until possession is signaled.
  • After a goal is scored the ball is awarded to the scored upon goalie who puts the ball in play from his crease area. A referee must whistle to indicate play has recommenced.
  • Each team will receive one 30 second timeout each half at which time the clock will stop.  Timeouts will not carry over to the next half.  If a team does not return to the field in a prompt manner after the timeout they will either lose possession of the ball or be assessed a delay of game penalty.
  • Playoff & Championship games will consist of 2 twelve minute running time periods. A one minute halftime will separate the periods at which time teams will change ends of the field.  Each team will have one 30 second timeout per game.  The clock will stop on all whistles for the last two minutes of the game.
  • All penalties will be running time.  The penalty clock will begin when the official blows the whistle to restart play. Penalties are called and served as they are in a regular field lacrosse. The referee releases penalized players when their serve time has expired.
  • Substitutions will be on the fly only, except on a time serving penalty.  In that case the teams will have a quick horn to get EMO or EMD on the field.
  • There will be no advancement rules at 2025/2026 division. 
  • A game ending in a tie is decided by a Brave-heart, which begins immediately after regulation time with a faceoff.
  • There will be no stick checks unless requested by the opposing coach.  If the stick is found to be legal, the challenging team will be assessed a timeout.  If no timeouts remain, a delay of game technical foul will be assessed.  If the stick is not legal, the appropriate penalty will be assessed.  Sticks must meet either NCAA or NFHS standards.
  • 7 vs 7: Maximum of two long poles on the field at a time
  • 8 vs 8: Maximum of three long poles on the field at a time
  • 2025/2026 sticks must be between 36"-72".
  • No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.)  Offenders will be asked to leave the field.
  • Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her team's next game. If a player/coach/fan is ejected for a second time he/she will be disqualified from the tournament.
  • Fighting is an automatic ejection from the game.
  • Any team that forfeits a game during the tournament will be ineligible to advance to the playoffs.
  • Forfeits will be considered a 4-2 victory for the team that is prepared to play.
  • Decisions on the field will be the final ruling.  No disputes will be heard after the game.

 

Roster Rules

  1. No player may compete, or be rostered, on more than one team during the tournament.
  2. Placement on a grade based team (2021/2022, 2023/2024, 2025/2026) is dictated by the highest grade of any player on the team.
  3. Any team in violation of the above roster rules will forfeit all games in which the ineligible player has participated and forfeit all opportunity to advance to the playoffs.

 

Scoring

Points will be awarded after each game in the following manner:

  • 5 points for a win
  • 2 points for a tie
  • 0 points for a loss

 

Divisional ties will be broken in the following manner and sequence:

  1. Head to head play
  2. Most wins
  3. Fewest goals allowed
  4. Total point differential in first five games (not to exceed +3 or -3 per game)
  5. Coin Toss (Team coming in second in the alphabet will call

 

Any playoff games that end in a tie will be decided by a sudden victory overtime period.

One referee at each game will hold the scorecard for the game.  At the end of each game the referee will record the official score and sign the scorecard.  Any questions regarding the score should be addressed at this time.  It is the coach's responsibility to ensure that the correct score is recorded.  The scorecard will be turned in at the Registration table at each field.  Scores will be posted online at the end of the day.

Rosters for all teams will be on file at the Registration Tent.  This is the roster that will be used if there is a discrepancy over the eligibility of a player.

 

Weather Policy

In the event of adverse weather or unplayable field conditions, the tournament director reserves the right to:

  • Reduce the game times in order to catch up with the schedule.
  • Finish games before inclement weather arrives or to preserve field conditions.
  • Reschedule games, if possible.
  • Convert tournament to a “Festival” format without playoffs or championship to provide the majority of teams the opportunity to play as many games as possible.

 

Every attempt will be made to update cancellations on the Aloha website. However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather clears and fields are playable. 

If thunder or lightning is observered at any location, play will be suspended immediately and players and fans will be required to leave the field. Play will be allowed to resume 30 minutes after the last sound of thunder or sight of lightning is observed.  If a game is in progress:

  • The period will end immediately.
  • If a game is in the second half, the game will be considered final and the score at that point will be recorded. 
  • If a game is in the first half, when play resumes it will be the start of the second half. 
     

Every attempt will be made to begin subsequent games on time. If the start of the second half of the suspended game delays the onset of the subsequent game the following actions will occur:

  • The suspended game will play a twelve minute running time second half.
  • Subsequent games will begin immediately after the preceding games (teams will warm up on the sideline prior to the game). These games will consist of one 20 minute running time period until games are back on schedule.  Teams will have one 30 second timeout per game not to be used in the last two minutes of the  game (the clock will not stop during these timeouts). 
  • Once games are back on schedule, they will revert back to two 12-minute running time periods. 

We will make every attempt to play every minute of every game, but we will not jeopardize the saftey of any player. 

 

Further Reading: US Lacrosse Guidelines for Reduced Squad/Reduced Field Men's & Boys' Lacrosse

Directions & Field Maps

More information coming soon

Hotels

More information coming soon

Roster & Waiver Submission