Rules of Play
All Aloha Tournament events are smoke free, pet free and alcohol free events. No grills, noisemakers or air horns are allowed. Thank you for respecting our fans and players!
All rules will be in accordance with NFHS Standards with the following exceptions:
- Playing time will consist of 2 twenty-minute running time halves with a five-minute halftime. Games will begin promptly.
- A central horn will signify the beginning and end of each half for all games. A horn schedule will be posted at the registration tent.
- Each team will receive one 30 second timeout per half. Timeouts will not carry over to the next half. If a team does not return to the field in a prompt manner after the timeout they will either lose possession of the ball or be assessed a delay of game penalty. Timeouts can't be used in the last two minutes of the half.
- No scores will be recorded.
- No overtime.
- No more than three players from each team is permitted between the restraining lines on the draw.
- Girls 2023, 2024, division will play under US Lacrosse Youth A rules (Transitional Checking).
- 2025 division will play under US Lacrosse Youth A rules (modified checking - below the shoulder).
- Girls 2021 & 2022 divisions will play with full checking.
- Girls 2021, 2022, 2023, 2024, & 2025 will play with a 4 goal difference free possession rule (except to begin the 2nd half).
- No High School Graduates are eligible.
- Any coach, player or fan ejected from a game will not be allowed to participate in the following scheduled game for their team.
- No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.). Offenders will be asked to leave the field.
- No protests can be filed. Disputes are to be settled on the field.
All rules will be in accordance with NCAA standards unless otherwise noted.
- Playing time will consist of 2 twenty minute running time halves with a five minute halftime. Games will begin promptly.
- Each team will receive one 30 second timeout each half at which time the clock will stop. Timeouts will not carry over to the next half. If a team does not return to the field in a prompt manner after the timeout they will either lose possession of the ball or be assessed a delay of game penalty.
- The clock will stop on all whistles in the last 2 minutes of the game if the goal differential is 2 goals or less.
- Playoff & Championship games will consist of two 15 minute running halves. A one minute timeout will separate the periods at which time the teams will change ends of the field. Each team will have one 30 second timeout per game at which the clock will stop. The clock will stop on all whistles during the last two minutes of the game.
- There will be no overtime in regulation pool play.
- All ties in playoff games will be decided by a sudden victory overtime period. Teams will remain at the same end of the field where they finished the game. If the game remains tied after 8 minutes, a one minute break will be called by the officials at which time teams will change ends.
- All penalties will be running time, except when the game clock is stop-start. The penalty clock will begin when the official blows the whistle to restart play.
- Substitutions will be on the fly only, except on a time serving penalty. In that case the teams will have a quick substitution to get EMO or EMD on the field.
- There will be no stick checks unless requested by the opposing coach. If the stick is found to be legal, the challenging team will be assessed a timeout. If no timeouts remain, a delay of game technical foul will be assessed. If the stick is not legal, the appropriate penalty will be assessed. Sticks must meet either NCAA or NFHS standards.
- Fighting, as determined by an official, is an automatic ejection from the game.
- Any team that forfeits a game during the tournament will be ineligible to advance to the playoffs, unless permitted at the direct discretion of the Tournament Director.
- Forfeits will be considered a 4-2 victory for the team that is prepared to play.
- Decisions on the field will be the final ruling. No rulings will be overturned after the game
- No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.) Offenders will be asked to leave the field.
- Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her teams' next game. If a player/coach/fan is ejected for a second time he/she will be disqualified from the tournament.
- There will be no advancement rules in the following divisions:
If a team appears to be stalling they will be warned, then forced to keep the ball in the box. This call will be made at the referee's discretion.
- The following divisions will play with NCAA advancement rules:
Stick Length Rules:
- 2028/9U+ sticks must be between 37" - 54"
- 2027/11U sticks must be between 37" - 72"
- 2026/11U+ sticks must be between 37" - 72"
- No player may compete, or be rostered, on more than one team during the tournament.
- Placement in grade based divisions will be determined by the highest grade of any player on the team. There will be no exceptions granted.
- No High School graduates are eligible.
- US Lacrosse age guidelines will be used for determining 9U, 11U, 13U & 15U division outlines.
- 15U players must have been born on or after September 1, 2003.
- 13U players must have be born on or after September 1, 2005.
- 11U players must have been born on or after September 1, 2007.
- 9U players must have been born on or after September 1, 2009.
- Any violation of the tournament roster rules will result in forfeiture of any games in which the ineligible player participated and may result in disqualification from the tournament.
Girls Roster Rules
- High School Graduatess are ineligible.
- The division placement of each team will be based on the graduation year of the player on the team in the highest grade. There will be no exceptions granted.
- Any team in violation of the roster rules will forfeit all games in which the ineligible player participated in.
Points will be awarded after each game in the following manner
- Win = 5 points
- Tie = 2 points
- Loss = 0 points
Ties for advancement to playoffs in each division will be broken in the following manner and sequence:
- Head to head play
- Most wins
- Fewest goals allowed
- Total point differential in first three games (not to exceed +3 or -3 in any game)
- Coin toss (team with name lowest in alphabet will call coin toss)