Why Aloha Tournaments
- Competitive and Balanced Divisions
- Accommodating to Grad-Year and Age-Based teams
- Team and Family Friendly Scheduling
- Premier High School Recruiting Opportunities
- First Class Venues With Ample Parking
- Best-In-Class Customer Care and Attention All Year Long
- Unparalleled Player and Fan Experience
- Prizes for Champions
RULES OF PLAY
All Aloha Tournament events are smoke free, pet free, and alcohol free events. No grills, generators, noisemakers or air horns are allowed. Thank you for respecting our fans and players!
CLUB BOYS RULES
All rules will be in accordance with Current NCAA standards unless otherwise noted. Tournament will consist of pool play games and a championship game.
- Playing time will consist of 2 twenty minute running time halves with a 3 minute halftime. Games will begin promptly.
- All halves are running time, unless time has stopped with a timeout.
- Each team will receive one (1) 45 second timeout per game at which time the clock will stop. If a team does not return to the field in a prompt manner after the timeout they will either lose possession of the ball or be assessed a delay of game penalty.
- There will be no overtime in regulation games.
- All penalties will be running time. The penalty clock will begin when the official blows the whistle to restart play.
- Substitutions will be on the fly only, except on a time serving penalty. In that case the teams will have a quick horn to get EMO or EMD on the field.
- There will be no stick checks unless requested by the opposing coach. If the stick is found to be legal, the challenging team will be assessed a timeout. If no timeouts remain, a delay of game technical foul will be assessed. If the stick is not legal, the appropriate penalty will be assessed. Sticks must meet either NCAA or NFHS standards.
- No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.) Offenders will be asked to leave the field.
- Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her team’s next game. If a player/coach/fan is ejected for a second time he/she will be disqualified from the tournament.
- Fighting is an automatic ejection from the game, and will be determine by the officiating crew of that game
- Forfeits will be considered a 4-1 victory for the team that is prepared to play.
- Decisions on the field will be the final ruling. No disputes will be heard after the game.
- 2018 NCAA Clearing Rules – Advancing the Ball into the Attack Area: Upon gaining possession of the ball, a team must advance the ball into its attack area within 30 seconds. Failure to do so will result in a turnover, and the ball will be awarded to the opposing team at the spot of the violation. The officials will enforce this rule using their timing devices.
- Substitution Box will be 10 yards in accordance with the 2019 NCAA rules.
- Over and Back rules in effect. After offensive team touches ball in offensive zone, ball cannot cross midline.
- No shot clock will be in effect, Officials will issue a stalling warning if the winning team is stalling, the team must then keep it in the box. If they step out of the box, this will result in a turnover
- Championship games will consist of two 20 minute running halves
- Crease Dives are Allowed
- Timeouts must be called on your offensive end in accordance with NCAA rules
- Quick Start: If an opposing player is within five yards of the player that has been awarded the ball, and the official blows the whistle to restart play, the opposing player is not allowed to defend the ball until he reaches a distance of five yards from the opponent. A violation will be a flag down (slow whistle) for delay of game.
- Over and Back rules in effect. After offensive team touches ball in offensive zone, ball cannot cross midline.
2022 USA Lacrosse Women’s Rules will be used for ALL graduation years 2024-2032 with the following exceptions:
- 2030-2032 teams will play MODIFIED CHECKING
In the event of any inclement weather, extreme temperature, visibility issue and/or dangerous field conditions our Director of Health and Participant Safety may recommend modifications to game time for safety reasons.
Playing time will consist of two (2) twenty-minute running time halves, with a 2-minute halftime. Running central clock. No time outs.
Yellow cards: If a yellow card is issued, it is a 2-minute NON-RELEASABLE penalty that begins once the player exits the field. If a penalty occurs immediately before the end of the 1st half, the penalty will continue into the second half until the full two minutes have been served. If two yellow cards are issued, a player is ineligible for the rest of the game. If a red card is issued, that player is removed from that game and the following game. If 4 yellow cards are issued to a single team in a single game, the offending team must play man-down for the remainder of the contest.
8-meter shot: If the game horn sounds before an 8 meter can be taken, the shot will be taken but play will end upon a Goalie save or a missed 8 meter. There will be no opportunity for a change in possession or rebound by either team.
There will be no stick checks prior to the start of a game. Coaches can not request a stick check of an opposing player. All sticks must comply with NFHS and USA Lacrosse guidelines.
All Divisions participate in checking corresponding to USA Lacrosse and NFHS rules.*
*Special note for 8th grade or rising 8th grade Division: This age group may do full-checking if both teams agree prior to playing; If both teams are playing with full-checking then all USL High School rules apply; If one team wants to play with modified checking, and one does not wish to play with full checking, then the modified checking rule will stand, and all USA Lacrosse U13 rules will stand.
NO TIME OUTS.
Pool Play Overtime – There will be no overtime in pool play. At the end of the game, if the whistle has already blown to stop play for a major foul in the arc, a free position will be set up on the 8 meter arc and one shot, no pass, no rebound play will be permitted. In this case only, if play is stopped by another major foul, the play will reset.
In the event of a tie in playoff quarterfinals or semifinals, overtime will consist of a 4-minute sudden victory overtime period followed by a 1v1 Brave Heart competition until a goal is scored (2v2 including goalies). During a Braveheart, if a foul is committed normal USL rules apply.
Championship Overtime – Championship game will consist of unlimited 4-minute periods until a goal is scored. Each team will be awarded one 30 second timeout and the clock will stop.
Applied when there is a (7) goal deficit in pool play in Youth Divisions only. Teams down by 7 or more goals will get a choice to have a free position at center after each goal. If both coaches agree to waive the mercy rule, play will start with a draw as per USA Lacrosse rules.
In the event of a forfeit, the winning team will be awarded 7 goals in reference to the 7 goal max differential. If a team forfeits a game, they will be ineligible for championship bracket play.
- No player may compete, or be rostered, on more than one team during the tournament.
- Placement in grade based divisions will be determined by the highest grade of any player on the team. There will be no exceptions granted.
- Any violation of the tournament roster rules will result in forfeiture of any games in which the ineligible player participated and may result in disqualification from the tournament
Points will be awarded after each game in the following manner:
- 5 points for a win
- 2 points for a tie
- 0 points for a loss
Playoff seeding will
- Head to Head
- Goal differential (max 7 per game +/-)
- Goals against
- Coin flip
In the event of a 3+ team tie, the tiebreaker process starts at step 2. Once a team is selected as winning the 3+ team tiebreaker. The process starts at step 1 once 2 teams are remaining.
One referee at each game will hold the scorecard for the game. At the end of each game the referee will record the official score and sign the scorecard. An Aloha Tournaments representative will then pick up the scorecard and return it to the registration tent. All scores and point totals will be recorded on the scoreboard in front of the registration tent.
Three (3) blasts of an air horn indicate LIGHTNING and all fields must be cleared IMMEDIATELY. Players and fans must go to the tournament’s designated safe shelter. Safe shelter is considered any fully enclosed building that involves plumbing and/or electrical wires that act to electrically ground the structure-places that people live or work. If such a shelter cannot be found, take shelter in any vehicle with a hard metal roof and closed windows. No outdoor activities are to be resumed until 30 minutes after the last sign of lightning/thunder or the all-clear email has been received. For every strike observed, the 30-minute timer is reset. Five (5) blasts means the field is now open and play can resume.
HOT WEATHER SAFETY:
Tournament Director will monitor the Wet Bulb Globe Temperature. When indicated by the Wet Bulb Globe Temperature, tournament game times will be modified to comply with current recommendations.
ISSUES OR CONCERNS:
Tournament Directors will only communicate with Club Directors and/or head coaches serving as deputy club directors on site.
In the event of adverse weather conditions, the tournament director reserves the right to:
- Reduce the game times in order to catch up with the schedule or cancel games as needed
- Finish games before inclement weather arrives or to preserve field conditions.
- Reschedule games, if possible.
- Convert tournament to a “Festival” format without playoffs or championships to provide the majority of the teams the opportunity to play as many games as possible.
- Every attempt will be made to update cancellations on the Aloha Tournaments website. However, weather conditions can change rapidly, and all teams should be prepared to play as soon as weather clears and fields are playable.
If thunder or lightning is observed at any location, play will be suspended immediately, and players and fans will be required to leave the field. Play will be allowed to resume 30 minutes after the last sound of thunder or sight of lightning is observed. If a game is in progress:
- The period will end immediately.
- If a game is in the second half of running time period the game will be considered final and the score at that point will be recorded.
- If a game is in the first half of running time when play resumes it will be the start of the second half of the running time period.
- Every attempt will be made to begin subsequent games on time. If the start of the second half of the suspended game delays the onset of the subsequent game the following actions will occur:
- The suspended game will play a 20 minute running time second half.
Subsequent games will begin immediately after the preceding games (teams will warm up on the sideline prior to the game). These games will consist of one 25 minute running time period until games are back on schedule. Teams will have one 30 second timeout per game not to be used in the last two minutes of the game (the clock will not stop during these timeouts).
- Once games are back on schedule, they will revert back to 25 minute running time periods.
- We will make every attempt to play every minute of every game, but we will not jeopardize the safety of any player.
- All games canceled due to weather will be considered a 4 – 2 win for both teams.
All Aloha Tournament events are smoke free, pet free and alcohol free events. No grills, generators, drones, noisemakers or air horns are allowed. Thank you for respecting our fans and players!
CREDIT & REFUND POLICY**
INVOLUNTARY CANCELLATION POLICY – WEATHER, FACILITY CLOSURE, COVID-19, ETC.
Deposits are non-refundable for all Aloha Tournaments Lacrosse team events. Teams attending an Aloha Tournaments Lacrosse team event must pay an initial deposit with the full balance due in full 60 days prior to the event. If an event is involuntarily cancelled, teams paid in full will be offered a 90% credit or a 50% refund of their paid in full balance. Those teams not paid in full (deposit only or partial balance) will receive a 50% credit of the balance paid. Credits or refunds will be processed a minimum of 60 days after the event. Aloha Tournaments Lacrosse will not be responsible for any ancillary or related expenses incurred by any individual, team, club or organization if the tournament is canceled in whole or in part.
VOLUNTARY CANCELLATION POLICY – TEAM CHOOSES TO WITHDRAW
Deposits are non-refundable for all Aloha Tournaments Lacrosse team events. Teams attending an Aloha Tournaments Lacrosse team event must pay an initial deposit with the final balance due in full 60 days prior to the event. If a team that has paid in full wishes to withdraw and submits a request at least 60 days prior to the scheduled event date, Aloha Tournaments Lacrosse will issue a full credit less the initial deposit amount or a full refund less the initial deposit amount. No credit or refund requests of any kind will be granted if a cancelation is made less than 60 days prior to the scheduled event date. Credits or refunds will be processed a minimum of 60 days after the date of the request to withdraw. Aloha Tournaments Lacrosse will not be responsible for any ancillary or related expenses incurred by any individual, team, club or organization if the team wishes to withdraw in whole or in part.
- No refunds will be issues for any team that is disqualified due to a violation of roster or tournament rules.
- No refunds will be issued for games cancelled for forfeits, no shows, etc.
- No refunds will be issued for games shortened or cancelled due to weather.
- No refunds will be issued for playoff or championship games canceled due to weather.