Lax Splash
May 31 – June 1, 2025
Lax Splash is the best youth lacrosse event to start your summer season! We have some exciting new changes this year based on feedback from parents and coaches.
- Boys Lax Splash is now Rec and Community based programs only. Boys Club teams will have the opportunity to play in our Aloha Summer Cup. Click HERE for Summer Aloha Cup Information!
- Girls Club divisions!
- One day event- 3 games and Championship
- Iconic Lax Splash T-shirts for the players! Use the following link to order your T-shirts when registering. Coaches or program directors fill out one form per team!
Lax Splash T-Shirt Order Form (Due May 10)
Divisions playing Saturday, May 31:
Timonium Fairgrounds:
Boys 9U A/B, 11U A/B and C.
Genesee Valley:
Girls 9U B and C
Girls Club: 2032/2033 and 2034/2035.
Divisions playing Sunday, June 1:
Timonium Fairgrounds:
Boys 9U C, 13 U A/B and C, 15U
Genesee Valley:
Girls: 11U B and C, 13U B and C , 15U B and 15 U C.
Girls Club: 2029 and 2030/2031
Event Cancellation Insurance
This policy covers all unsafe weather-related conditions, ensuring teams are protected from the unexpected, including: Heat, rain, ice, snow, hail, smoke, hurricanes, tornados, earthquakes, unplayable venues.
How Does It Work
When you register your team for a tournament you will see an option to add Team Coverage Insurance.
Check Out Event Insurance Tab below for more information and cost.

Event Details
Date:
May 31 – June 1, 2025
Locations:
Maryland State Fairgrounds
2200 York Rd, Lutherville-Timonium, MD 21093
Genesee Valley Fields
1745-1747 Rayville Rd, Parkton, MD 21120
Cost:
$975 per team which includes T-shirt and 3 game minimum.
Options for Making Payment and Fee Structures:
- ACH: Fee of 1.5% This is an easy and secure way to make payment. You just need your banking information – it’s as easy as writing a check.
- Check: Fee of $25 for handling. Cost effective when paying in full and the amount is over $2000.00. If you select Payment Plan at checkout you will be charged $25 per installment.
- Credit Card: Fee of 3.25%. Fastest and quickest way to make payment.
LAX SPLASH ORDER FORM FOR COACHES/PROGRAM DIRECTORS
Divisions
Boys Rec Divisions
- 9U (8v8) A/B*, C*
- 11U A/B*, C*
- 13U A/B, C
- 15U A/B, C
Girls Club Divisions: Rec teams may play in Club divisions but Clubs may not play in Rec Divisions.
2029
2030/2031
2032/2033
2034/2035
Girls Rec Divisions*:
- 9U (8v8) B, C
- 11U B, C
- 13U B, C
- 15U B, C
* We will divide these divisions as needed
Saturday, May 31:
Timonium Fairgrounds: Boys 9U A/B, 11U A/B and C.
Genesee Valley: Girls 9U B and C 11U B and C, Girls Club: 2032/2033 and 2034/2035.
Sunday, June 1:
Timonium Fairgrounds: Boys 9U C, 13 U A/B and C, 15U
Genesee Valley: Girls: 11U B and C, 13U B and C , 15U. Girls Club: 2029 and 2030/2031
REC- BOYS | GIRLS | |||
Admirals Select | MD | 3d VA Metro | VA | |
Cannons | MD | Bel Air | MD | |
Forest Hill | MD | BLC | MD | |
FSK Jr Eagles | MD | Fallston Flames | MD | |
Hempfield Lacrosse | PA | Hawks | MD | |
Kelly Post | MD | HoCo | MD | |
KP Rec | MD | Limelight | MD | |
LMLC | MD | MDLL Shamrocks | MD | |
MDLL Select South | MD | Philadelphia Freedom | PA | |
South Carroll Youth Lacrosse | MD | Predators MD | MD | |
SC Select | MD | |||
Side Sticks | MD | |||
South Carroll Select | MD | |||
Ville | MD |
HOW FREE AGENCY WORKS:
1. Player must be age eligible to compete in this event (2025 – 2035 Graduation Years) and not playing with another team over the weekend
2. Once registered, Aloha Lacrosse will send out player information directly to Team Coaches/Directors attending this event
4. If a team needs an additional player or two, the coach/director will reach out to the player directly
5. Player/Parent should reach out to Kathy (Kathy@Alohatournaments.com) to be taken off of the Free Agent List if you are picked up or can no longer attend.
ALOHA SUMMER 2025 FREE AGENT APPLICATION
Lax Splash Swag Store!
We have partnered with Simax Sports to provide our event apparel. Representatives will be onsite but there also is an on-line store. See link below!
Simax Apparel Store for Lax Splash
Policies & Rules
Event Cancellation Insurance
Adding Event Cancellation Team Coverage to your registration is a smart choice for safeguarding against the unexpected. Don’t let the possibility of weather-related cancellations disrupt your team’s plans or financial commitments.
Comprehensive Weather Protection:
This policy covers all unsafe weather-related conditions, ensuring teams are protected from the unexpected, including: Heat, rain, ice, snow, hail, smoke, hurricanes, tornados, earthquakes, unplayable venues.
How Does It Work
When you register your team for a tournament you will see an option to add Team Coverage Insurance. This insurance protects your team’s registration fees based on games played versus games guaranteed. If the tournament is forced to fully or partially cancel and your team doesn’t play the number of games guaranteed, your team is reimbursed the unused portion of your registration fee.
Assured Refund Mechanism
Weather is unpredictable, but your team’s financial stability doesn’t have to be. With this insurance, you can rest easy knowing that your registration fees are covered if games are cancelled due to rain, snow, extreme heat or any unsafe playing conditions related to the weather!
Key Details
Purchase Date
Policies must be purchased a minimum of 14 days before the event start date.
100% Coverage
The insurance covers the entire non-refundable entry fee.
Policy Rate
The policy rate is 10% for outdoor events.
Refunds
If your team is not accepted into the event the insurance can be refunded!
Add Insurance to a Previously Registered Program
- Login -> Click Details button on the line you want to purchase insurance for and follow steps to purchase.
- If a program doesn’t offer insurance, there will be no mention of insurance after you click Details.
3STEP REFUND & CREDIT POLICY
By registering for a 3STEP Program, you acknowledge and agree to the following terms:
1. No Refunds: All registration fees are non-refundable. Once payment is received, there will be no refunds issued
for any reason, including, but not limited to, Program cancellation, injury, absence, or non-participation.
2. Event Cancellation: If 3STEP cancels a Program due to unforeseen circumstances such as extreme weather, facility
closure, or other reasons outside our control, 3STEP will make every effort to reschedule. If rescheduling is not
possible, 3STEP may, in its sole discretion, offer full or partial credit which can be used toward participation in a
future 3STEP program.
3. Missed Games/Practices: If an athlete misses any game, practice, or event for any reason, including illness, injury,
or personal conflict, no refund will be issued. However, 3STEP may, in its sole discretion, offer partial credit which
can be used toward participation in a future 3STEP program.
4. Transfers: Registration fees are non-transferable. In other words, once an athlete is registered for a specific
Program, their registration cannot be transferred to another athlete.
5. Special Considerations: While we do not issue refunds, in exceptional cases, such as a serious medical condition
or family emergency, we may consider offering full or partial credit on a case-by-case basis. Requests must be
submitted in writing with appropriate documentation, and such requests are not guaranteed.
6. Program Insurance: We strongly encourage you to consider purchasing insurance for participation in any 3STEP
Program. Insurance can provide protection if an athlete or team is unable to attend a Program due to unforeseen
circumstances such as illness, injury, or emergencies, and may help recoup registration costs. While 3STEP does
not provide cancellation insurance, we have facilitated an opportunity for you to do so through US Sports Club
Insurance (“USSCI”). You can purchase insurance coverage through USSCI during Program registration or by
visiting https://threestep.com/sportsinsurance/.
7. Acknowledgment: By completing the Program registration process, you confirm you have read, understood, and
agreed to the terms of this Policy.
We appreciate your understanding and look forward to providing an enjoyable and rewarding experience for each and every
athlete.
If you have any questions or concerns regarding this policy, please visit this link.
Why Aloha Tournaments
- Competitive and Balanced Divisions
- Accommodating to Grad-Year and Age-Based teams
- Team and Family Friendly Scheduling
- Premier High School Recruiting Opportunities
- First Class Venues With Ample Parking
- Best-In-Class Customer Care and Attention All Year Long
- Unparalleled Player and Fan Experience
- Prizes for Champions
Aloha Lacrosse Rules of Play
**All Players must complete the online player waiver prior to participation. Mouth guards (of any color/design) must be worn at all times along with appropriate equipment. **
All Aloha Tournament events are smoke free, pet free and alcohol-free events. No grills, generators, noisemakers, or air horns are allowed. Thank you for respecting our fans and players!
SAFETY
In the event of any inclement weather, extreme temperature, visibility issue and/or dangerous field conditions our directors may recommend modifications to game time for safety reasons.
GAME TIME:
Playing time will consist of 2 twenty-minute running time halves with a 2-minute halftime. Games will begin promptly.
One (1) 45 second timeout will be permitted in every game. The clock will stop for the timeout, and it may be called at any time during the game.
Pool Play Overtime – There is no overtime in pool play. Each team will receive 1 point.
Championship Overtime – Championship game will consist of unlimited 4-minute periods until a goal is scored. Each team will be awarded one time out and the clock will stop.
BOYS 9U, 11U, 13U AND 15U RULES:
Games are running time unless the Tournament Director communicates otherwise.
All rules will be as established by modified MYLA rules.
Penalties are running time starting on the whistle (30 or 60 Sec). Penalty time stops during injuries, time-outs, between quarters and halves, and while another penalty is being assessed. Penalties will not be time and a half.
The 4-goal rule will be in effect for all boys’ games at all times – if a team is leading by 4 or more goals, the faceoff will be eliminated, and the ball awarded to the trailing team at midfield. The only exception to this rule is to begin the second half.
Sticks in the 9U Boys divisions are limited to 36″ – 52″ in length.
Boys’ sticks must meet NFHS or NCAA standards.
FACEOFF RULES: No Motogrip, no Knee Down. Faceoff sticks require tape of a different color than your shaft.
Substitutions will be on the fly only, except on a time serving penalty. In that case the teams will have a quick substitution to get EMO or EMD on the field.
There will be no stick checks or requests by the opposing coaches. Sticks must meet either NCAA or NFHS standards.
Goalie Foul:
Goalie will serve a penalty only if the penalty is Unsportsmanlike Conduct. Otherwise, the in-Home will serve any Goalie penalties. The replacement goalie has 2-minute warm-up period.
Penalty Time: By book unless exception above. Tykers never play “man-down”. For a “time-serving” penalty in a Tyker game, the offending player leaves the field for the appropriate length of time. He is substituted for immediately. The offended Tyker team is awarded a “fast break” – ALL middies except ball carrier are held at midfield. Player with ball is positioned 5 to 8 yards into offensive area. Attack and defensive players position themselves as they wish but always allowing the player with ball 5 yards on restart. All players are “live” with whistle.
Over and Back rules in effect. After offensive team touches ball in offensive zone, ball cannot cross midline.
No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.) Offenders will be asked to leave the field.
Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her team’s next game. If a player/coach/fan is ejected for a second time he/she will be disqualified from the tournament.
Fighting is an automatic ejection from the game and will be determined by the officiating crew of that game.
In the event of a forfeit, the winning team will be awarded 7 goals in reference to the 7-goal max differential. If a team forfeits a game, they will be ineligible for championship bracket play.
Official Scores will be kept by the field coordinator. Post game the field coordinator will certify the official score with both coaches and officials. Once scores are certified & reported they may not be challenged. If a dispute arises, please call a tournament director to the field. If a coach has concerns about the final score of a game, the coach should immediately bring the concern to the attention of the field coordinator and game referees prior to that score being reported to the tournament directors. Once reported, scores may not be challenged. Tournament Directors will only communicate with club directors and head coaches.
No shot clock will be in effect, Officials will issue a stalling warning if the winning team is stalling, a timer on call will be assessed and the team has 30 seconds to get a shot on goal.
GIRLS 9U, 11U, 13U AND 15 U RULES:
All rules will be as established by the MYLA unless otherwise noted.
Playing time will consist of 2 twenty-minute running time halves, with a 2-minute halftime.
Officials will keep score and control the time for these games. Games will start promptly. Teams should be ready to play.
Each team will receive one (1) 45-second time out with possession or after a goal, at which time the clock will stop. If a team does not return to the field in a prompt manner after the timeout, they will either lose possession of the ball or be assessed a delay of game penalty.
There will be no overtime. At the end of the game, if the whistle has already blown to stop play for a major foul in the arc, a free position will be set up on the 8-meter arc and one shot, no pass, no rebound play will be permitted. In this case only, if play is stopped by another major foul, the play will reset.
There will be no captains meeting or stick checks prior to the game. First alternate possession will go to the light-colored uniform team.
Forfeits will be considered a 7-0 victory for the team that is prepared to play.
9U Division:
8 vs 8 (2 attack, 2 defense, 3 middies, 1 goalie)
The four-goal rule will be in effect – if a team is leading by 4 or more goals, the draw will be eliminated, and the ball awarded to the trailing team at midfield.
There will be a 2-pass requirement; resets at center line; goalie clear counts as a pass. If, after an attack turnover between the restraining line and the goal they are shooting on, possession is regained, the attack does not need 2 more passes. A pass is defined as a stick’s length in distance.
No stick checking.
Center line used for off-sides (2 back and goalkeeper) Offsides is called, but not penalized. If goal is scored and offsides affects play, goal is disallowed.
The 5 second closely guarded rule will be in effect. *
Follow-through into the goal circle on shot is not permitted.
No triple teaming permitted. Double teaming is okay,
11U and 13U Divisions:
There will be modified checking below the shoulder.
The 3 second closely guarded rule will be in effect.*
No pass requirement.
The six-goal rule will be in effect – if a team is leading by 6 or more goals, the draw will be eliminated, and the ball awarded to the trailing team at midfield.
Follow-through into goal circle on shot not permitted.
In case of red/yellow card, team MUST sub for carded player.
15U Division:
There will be full checking permitted.
No pass requirement. Follow-through into goal circle on shot permitted.
The six-goal rule will be in effect – if a team is leading by 6 or more goals, the draw will be eliminated, and the ball awarded to the trailing team at midfield.
* The 3 seconds (Lightning- Middies)) and 5 seconds (Tyker) closely guarded rules: If a defensive player is within a legal checking position (two hands on the stick in a way that could produce a legal check) of the player with the ball for 3 seconds (Lightning- Middies) and 5 seconds (Tyker) , the whistle will be blown and the defensive player awarded the ball (minor foul).
All Levels
No deputy goalie allowed – no unprotected player is allowed in the goal circle at any time.
RULES OF PLAY GIRLS CLUB
Girls Field
2025 USA Lacrosse Women’s Rules will be used for ALL graduation years 2029-2035 with the following exceptions:
2030-2033 teams will play MODIFIED CHECKING
2034-2035: No checking
SAFETY
In the event of any inclement weather, extreme temperature, visibility issue and/or dangerous field conditions our Director of Health and Participant Safety may recommend modifications to game time for safety reasons.
GAME TIME
Playing time will consist of two (2) twenty-minute running time halves, with a 2-minute halftime. Running clock. One 45 sec. time out permitted by each coach.
PENALTIES
Yellow cards: If a yellow card is issued, it is a 2-minute NON-RELEASABLE penalty that begins once the player exits the field. If a penalty occurs immediately before the end of the 1st half, the penalty will continue into the second half until the full two minutes have been served. If two yellow cards are issued, a player is ineligible for the rest of the game. If a red card is issued, that player is removed from that game and the following game. If 4 yellow cards are issued to a single team in a single game, the offending team must play man-down for the remainder of the contest.
8-meter shot: If the game horn sounds before an 8 meter can be taken, the shot will be taken but play will end upon a Goalie save or a missed 8 meter. There will be no opportunity for a change in possession or rebound by either team.
SHOOTING:
2029 The stick may enter the circle on the shot.
2030-2035: The stick MAY NOT enter the circle on the shot.
STICKS
There will be no stick checks prior to the start of a game. Coaches cannot request a stick check of an opposing player. All sticks must comply with NFHS and USA Lacrosse guidelines.
CHECKING
All Divisions participate in checking corresponding to USA Lacrosse and NFHS rules. *
2029: Transitional check in with option to full check if agreed upon by coaches.
2030: Transitional
2031-2035: Modified
*Special note for 2029 Division: This age group may do full-checking if both teams agree prior to playing; If both teams are playing with full-checking then all USL High School rules apply; If one team wants to play with modified checking, and one does not wish to play with full checking, then the modified checking rule will stand, and all USA Lacrosse U13 rules will stand.
OVERTIME
Pool Play Overtime – There will be no overtime in pool play. At the end of the game, if the whistle has already blown to stop play for a major foul in the arc, a free position will be set up on the 8 meter arc and one shot, no pass, no rebound play will be permitted. In this case only, if play is stopped by another major foul, the play will reset.
Championship Overtime – Championship game will consist of unlimited 3-minute periods until a goal is scored. Each team will be awarded one 30 second timeout and the clock will stop.
MERCY RULE
Applied when there is a (7) goal deficit in pool play in Youth Divisions only. Teams down by 7 or more goals will get a choice to have a free position at center after each goal. No draw will be done. If both coaches agree to waive the mercy rule, play will start with a draw as per USA Lacrosse rules.
FORFEIT
In the event of a forfeit, the winning team will be awarded 7 goals in reference to the 7-goal max differential. If a team forfeits a game, they will be ineligible for championship bracket play.
OFFICIAL SCORE
Will be kept by the field coordinator. Post game the field coordinator will certify the official score with both coaches and officials. Once scores are certified & reported they may not be challenged. If a dispute arises, please call a tournament director to the field. If a coach has concerns about the final score of a game, the coach should immediately bring the concern to the attention of the field coordinator and game referees prior to that score being reported to the tournament directors. Once reported, scores may not be challenged. Tournament Directors will only communicate with head coaches and/or club directors.
PLAYOFF SEEDS
Teams will be seeded according to their overall record based on points; teams receive 3 points for win, 1 point for a tie. If two teams are tied on points after the pool play the following tie- breakers will be used.
1) Head-to-Head
2) Goals against
3) Goal differential (max 7 per game +/-)
4) Coin flip.
In the event of a 3+ team tie, the tiebreaker process starts at step 2. Once a team is selected as winning the 3+ team tiebreaker, the tie breaking process restarts at step 2 until 2 teams remain. The process starts at step 1 once 2 teams are remaining.
ROSTER REGULATIONS
No player can compete on more than one team within the same age group or grad year for a different club. Limited age exceptions can be made in advance at the discretion of tournament directors. No roster number limit.
INJURY
Delays of the game due to injury may result in shortened game times. All games must end prior to the next scheduled game on that field. Field coordinators should summon the trainer to the field in case of injury or emergency.
SPORTSMANSHIP
If a player leaves the sideline to get involved in an on the field altercation, or a player on the field runs from the opposite end crossing the midfield, that player is automatically ejected from the game and the following game. The player may also be removed from the league/tournament. The offending team may have to forfeit the game at the discretion of the tournament director. If both teams have players exhibiting this behavior the game may be called and both teams will have the game recorded as a loss. The offending team or teams also may render themselves ineligible for the playoffs. The coaches and officials are expected to protect and promote the safety and well-being of all players. Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her team’s next game. If this happens a second time, said participant will be disqualified from the event. Ejections are determined by the referees, expulsions by the tournament directors.
NO TOLERANCE POLICY
Alcohol, drugs, discrimination based on race, gender, religion, or sexual orientation by players, coaches, or fans will not be tolerated. If a player, coach, or fan is proven to be in violation of this, the result will be an immediate ejection from the tournament venue at the discretion of the tournament director.
ROSTER RULES
No player may compete, or be rostered, on more than one team during the tournament.
No High School players are allowed on any team at any time. This includes Fresh/Soph, JV and Varsity players. Any team competing with High School players will forfeit all games in the tournament and will not be allowed to advance to the playoff rounds.
9U players must be born after August 31, 2015.
11U players must be born after August 31, 2013.
13U players must be born after August 31, 2011.
15U players must be born after August 31, 2009.
Placement on a grade based team ( 2029, 2030, 2031, 2032, 2033, and 2034/2035) is dictated by the highest grade of any player on the team.
Any violation of the tournament roster rules will result in forfeiture of any games in which the ineligible player participated and may result in disqualification from the tournament.
SCORING
Points will be awarded after each game in the following manner:
3 points for a win
1 point for a tie
0 points for a loss
Playoff Seeds
1) Head-to-Head
2) Goals against
3) Goal differential (max 7 per game +/-)
4) Coin flip.
In the event of a 3+ team tie, the tiebreaker process starts at step 2. Once a team is selected as winning the 3+ team tiebreaker. The process starts at step 1 once 2 teams are remaining.
One referee at each game will hold the scorecard for the game. At the end of each game the referee will record the official score and sign the scorecard. Any questions regarding the score should be addressed at this time. It is the coach’s responsibility to ensure that the correct score is recorded. The scorecard will be turned in at the Registration table at each field. Scores will be posted online at the end of the day.
No player can compete on more than one team within the same age group or grad year for a different club. Limited age exceptions can be made in advance at the discretion of tournament directors. No roster limit.
LIGHTNING SAFETY: Three (3) blasts of an air horn indicate LIGHTNING and all fields must be cleared IMMEDIATELY. Players and fans must go to the tournament’s designated safe shelter. Safe shelter is considered any fully enclosed building that involves plumbing and/or electrical wires that act to electrically ground the structure-places that people live or work. If such a shelter cannot be found, take shelter in any vehicle with a hard metal roof and closed windows. No outdoor activities are to be resumed until 30 minutes after the last sign of lightning/thunder or the all-clear email has been received. For every strike observed, the 30-minute timer is reset. Five (5) blasts means the field is now open and play can resume.
HOT WEATHER SAFETY: Tournament Director will monitor the Wet Bulb Globe Temperature. When indicated by the Wet Bulb Globe Temperature, tournament game times will be modified to comply with current recommendations.
ISSUES OR CONCERNS
Tournament Directors will only communicate with Club Directors and/or head coaches serving as deputy club directors on site.
WEATHER POLICY
In the event of adverse weather conditions, the tournament director reserves the right to:
- Reduce the game times in order to catch up with the schedule or cancel games as needed
- Finish games before inclement weather arrives or to preserve field conditions.
- Reschedule games, if possible.
- Convert tournament to a “Festival” format without playoffs or championships to provide the majority of the teams the opportunity to play as many games as possible.
- Every attempt will be made to update cancellations on the Aloha Tournaments website. However, weather conditions can change rapidly, and all teams should be prepared to play as soon as weather clears and fields are playable.
If thunder or lightning is observed at any location, play will be suspended immediately, and players and fans will be required to leave the field. Play will be allowed to resume 30 minutes after the last sound of thunder or sight of lightning is observed. If a game is in progress:
- The period will end immediately.
- If a game is in the second half of running time period the game will be considered final and the score at that point will be recorded.
- If a game is in the first half of running time when play resumes it will be the start of the second half of the running time period.
- Every attempt will be made to begin subsequent games on time. If the start of the second half of the suspended game delays the onset of the subsequent game the following actions will occur:
- The suspended game will play a 20 minute running time second half.
Subsequent games will begin immediately after the preceding games (teams will warm up on the sideline prior to the game). These games will consist of one 25 minute running time period until games are back on schedule. Teams will have one 30 second timeout per game not to be used in the last two minutes of the game (the clock will not stop during these timeouts).
- Once games are back on schedule, they will revert back to 25 minute running time periods.
- We will make every attempt to play every minute of every game, but we will not jeopardize the safety of any player.
- All games canceled due to weather will be considered a 4 – 2 win for both teams.